I. The Fact
II.1. General Tips
II.2. The Map
II.4. How to crush it
III.1. The Intro
III.2. The Scenario
III.3. The Outro
On this day, today, 591 years ago, La Hire and Poton de Xaintrailles took a decisive victory at Patay over the “English”.
Orléans had been freed from the English siege at the beginning of May. The French army, for once, acted quickly and pressed its luck further. Jargeau, Meung and Beaugency were liberated from Lancastrian rule between the 11th and the 16th June. The lock on the Loire valley broke and the French could push further north.
Three most able captains were still holding the line on the English side. John Falstolf, John Talbot and Thomas Scales were regrouping and waiting for reinforcements at Patay. They still could turn the tide back to their advantage if the French proved slow enough to react, as they’d been several times in the past.
However, the actual leader of the French army had return from exile. In defiance of his many enemies at court and direct orders from the king, he wished to take back his rightful place at the top of the military hierarchy. The connétable of Richemont had learned from his many past mistakes and he knew better than not to trust the skilful captains that were serving under him despite their obscure origins. Now that he was there to lead them, they could finally circumvent the etiquette disputes that had plagued the French military strategy in the past. Now that Richemont was among them, there was no need to sit and wait for this or that duke to show up late and try to claim the spoils of victory for himself. They could charge head on and act upon every tactic advantage they mustered.
A few months ago, La Hire and his brothers-in-arms had encountered an English convoy but the duke of Bourbon had sent them orders not to attack until he’d reunited with them. It left all the time in the world for the English to reinforce their position and turn their carts into improvised fortification walls. Never a defeat had been more bitter-tasting to La Hire and his friends. However, as Richemont, their official military leader, was backing them, they could move swiftly around the Loire valley, track down the English and fall upon them as thunder on a mountain pass. Which they did!
Talbot and Scales were captured. Falstolf managed to flee. Since Agincourt (1415), the backbone of the English army had been made of longbowmen. Most of them were slaughtered and the loss of those many veterans proved to be an invaluable loss for the English army. The Loire valley was definitely secured and Orléans, once and for all, out of reach from Lancastrian grasp. Charles VII of Valois, despite the quibbling of his advisors, had won a decisive victory. He could attempt to retake Paris or chose to march onto Reims.
What about Joan of Arc, you may ask? While La Hire was pushing the vanguard forward as he’d done so splendidly in the past, she remained with the main corps of the army, besides the connétable of Richemont and the duke of Alençon. Louis de Coutes, her personal page, recounted many years later how she felt frustrated to be kept away from the action. She’d been kept in the dark at Orléans and it had driven her mad. She was to repeat the experience. The English were already routed when she arrived upon the battlefield. Falstolf attempted to take refuge at Janville but the city kept its gates shut. The English lord had to push even farther up north, to Étampes, then Corbeil. He’d been cheated from a chivalrous death to insure the retreat of his troops and Talbot, who ended up captured and put to ransom, never forgave him. As a result of the feud, Falstolf lost his status has knight of the Garter for several years, pending investigation, before he was reinstated.
How Age of Empires 2 Plays It Out
Following the siege of Orléans, the battle of Patay is the next installment of the Age of Empires 2 Joan of Arc campaign. If Orléans made you sweat, expect to end up out of breath at the end of this scenario. It isn’t a single castle that you need to destroy this time, but three of them! Moreover, the enemy is more vicious and obnoxious than ever. Building your economy while fighting off endless raids on your base will prove quite the challenge. It is time to wake up the micro-nerd within you, adapt and overcome your adversaries. You can do it! I believe in you!
General Tips to Triumph on your Own
Mind the fact that you actually begin with a large army. Take advantage of it! Time runs against you. The more time you grant the AI, the stronger it will get. Be like La Hire, especially since La Hire is actually among your troops during this scenario: cross the river, scout the enemy, find a weak spot and storm in as soon as possible!
Once you’ve inflicted a decisive starting blow to your enemy, secure as many resources as possible. Fall back on your classic Fast Castle build order, move up to the Castle Age and build town centers and castles near as many gold and stone mines as possible.
Beware not to over-extend though. You must secure your footing and push back against enemy raids. Don’t neglect your military production. The first strike may have drained your troops and you’ll need to replenish them. This may actually delay your Castle time but you can also build walls to help you in securing your base.
Once your economy is running properly, move on to the next enemy. You can either take down castles directly or attack another adversary player that didn’t feel like hiding behind walls to take him down. Once you attack castles though, you should expect a fierce comeback.
You can’t go beyond Castle Age. Trebuchets are not an option! You’ll need to come up with battering rams. Take advantage of the Frank unique units to counter your enemy’s army compositions. There were no throwing axemen anymore by the time Joan of Arc revived the French cause against the English, but who cares as long as it’s fun?
The Players on the Map
You are now getting into the more detailed part of my guide. Make sure to stop reading and come back later if you don’t want to get spoiled and make it on your own like the true connétable that you are!
You start the game South of the Loire with a substantial starting army made of two hero units (Joan of Arc and La Hire), several knights, pikemen and crossbows. You also have at your disposal three villagers, two transport ships, two demo ships and a scout.
There are very few resources and space South of the Loire (no gold nor stone!), you’ll have to cross the river to establish your base.
North of the Loire, however, you’ll find three enemy players: the English, the Burgundians, and Lord Fastolf (an independant English settlement).
The English have three fortified military bases (with castles) spread all accross the map and one fortified eco base (that also has a castle) at the top corner of the map. You have to destroy three of their castles to win the game.
The Burgundians have an open settlement West and Falstolf also has an open settlement North-East. Those settlements are very vulnerable at the start of the game but they’re quickly infested with defensive guard towers which makes them a nightmare to besiege on the long run.
The English and their allies will hit you with a great variety of military units: knights, longbowmen, battering rams, long swordsmen, onagers, cavaliers… If you remain too long on the defensive, the cost of countering all those units effectively will impede on your progress. Therefore you must act quickly and decisively to win the game.